

Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Updated June 27th 2009: Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc. Updated July 23th 2009: Added a mode in the level designer that lets you play other people's levels and vote on them. It will glitch and go the left quickly while returned afterward.The level designer has a few new additions, and is using the new portal. This level is the only level where a Koopa Troopa can be put inside blocks without a way of escaping.Moon Coin 3: The player should jump down before hitting the ? Switch to get the last Moon Coin.Moon Coin 2: The player needs to Ground Pound two rows of bricks, at the right of the Moon Coin, and then use a Koopa Shell to get it.Once down there, there is a Pipe Cannon, which shoots the player through the first Moon Coin. Once pressed, bridges will temporary open up, and the player needs to fall all the way down. Moon Coin 1: The player needs to hit the right brick to use the P Switch.A unique Red Ring in the stage spawns a Coin Coffer, which will drop the eight Red Coins it holds naturally, or can be attacked to obtain them quicker.

Goombas and Koopa Troopas are the main enemies of the stage. It consists of many Brick Blocks and ? Switches which can be used to make various groups of Brick Blocks rotate on a point. This level has the background of World 1 but takes place at night.
